Thursday, September 13, 2012

Gamma Red Death World

My name is Paul Schaefer. You may know from my blog, "Mutants & Magic." http://mutantsmagic.blogspot.com/2012/09/gamma-red-death-world-flailsnails-on-g.html
I'm running a Labrynth Lord/Mutant Future mashup game on 21 September 2012. Time to be determined.
Characters should be first to fourth level. FLAILSNAILS characters welcome.
To create new characters and review house rules,  please use these guidelines: https://docs.google.com/document/pub?id=1WoPG8s2iRUROIOYM0J5d2uLZqrD-zCQgA8P9BctxuGs
The game is set on late 1800's Earth after a Martian invasion.
Martian warlords, entrenched in their techno-organic fortresses, terrorize humanity with their mutated creations.
Weird science and strange magics have opened ancient portals to another world, allowing bizarre creatures through.
Characters fight to defend the Earth or just struggle to survive.
On google + my name is Paul Schaefer, and the email address is "nemo235 at hotmail dot com."
My avatar is a picture of me holding up a fake mustache and fake hat.

Tuesday, August 7, 2012

Ordinary-Extraordinary

Small ordinary people leading small ordinary lives in a small ordinary college town. How quaint! But how well will they cope when the world goes crazy?

Hi! I'm Bryan Rumph (nmdrkangl at gmail ) on Google+ (longish blonde hair, beard, glasses, backlit) and I'm going to be running a age 18+ Risus Campaign I've entitled Ordinary-Extraordinary! It will be running on Sundays at 3pm Eastern (UTC-4). Getting started is simple, character generation in the Risus system can take as little as 30 seconds, so don't feel you have to show up prepared. If you WANT to be prepared, however, I won't stop you. Info you need: 10 dice. 4 dice max per cliche, no cliche limit. No Advanced Rules. Looking for a lighthearted campaign? Give it a shot.

Risus System: http://www222.pair.com/sjohn/risus.htm
Game Blog: https://sites.google.com/site/hangoutrp/games/risus/ordinary-extraordinary

Wednesday, August 1, 2012

CONSTANTCON MASTER CALENDAR

Check it out, check it out! ConstantCon! Check it out!
There's a new calendar, one that's actually up to date, for ConstantCon. Thank Zach Marx Weber.
Here's the calendar.
Here's the submission form.

Wednesday, July 18, 2012

Matrix RPG.

This post has been re-edited. I've had a bit of computer difficulty lately, and it's taken a while to get back to dealing with D&D/RPGs.

The Matrix RPG is a tabletop role playing game that is designed to have a medium amount of rules. Players should be ready for a storyteller style of game play. If you want to be truly prepared to play you should watch The Matrix! This game will mesh with all the Matrix releases so if you want to delve into the world even further you should watch Animatrix (http://www.imdb.com/title/tt0328832/), Matrix Reloaded (http://www.imdb.com/title/tt0234215/), and Matrix Revolutions (http://www.imdb.com/title/tt0242653/) in that order. It makes the most sense this way IMO. The Matrix RPG won’t officially publish until August 16th at Gen Con 2012 (www.gencon.com). The latest draft of the game rules are available on my website.  Weekly I am playing a game with enough room for 3 players. This is an ongoing campaign setting that people can come in at any time if there is room. I will be using Google+ Hangouts to get everyone together. We will use Tabletop Forge for our VTT (virtual tabletop). In order to play the game you need a Google+ account. Circle The Matrix RPG Google+ page found here (). Look for the next Event on the Google+ page and join it. Anyone that joins the Google+ Hangout will be invited to join the Hangout once the event starts. Plus all important game information for that session will be posted in that event so you want to “join” or “maybe” the event so we can keep you posted. If you like the game share it with your friends. Include some sort of catchy hook to get people interested, something that gives a sense of what you are going to do. Something I can put as the title of the blog post announcing your game. a)      The Matrix RPG Campaign - Come one, Come all Remember to tell them your name as it appears on google+. a)      The Matrix RPG page (), managed by Tre’ Grisby () Tell them the email address associated with your google+ account. This will be published! It is necessary for players to find you if they don't already know you. a)      trewaters@gmail.com Provide a way to tell you apart from all the other people with your same name. This might be redundant, but it will make life easier for everyone. a)      I haven’t seen another Tre’ Grisby, but my location is Fort Collins, Colorado. Tell them the time and date the game will start. Include your timezone, as well as one in a different hemisphere. a)      Game is Sundays (generally) at 7pm Mountain timezone (-6 GMT), 1am GMT Tell them what system you are using. a)      Custom dice system, which uses 10 sided dice and is based on a storyteller style of game play. Tell them what range of levels the characters should be. a)      The characters will be Average, run of the mill Zion military units. Tell them anything else relevant. Sell your game, warn players of oddball house rules, or relevant personal idiosyncrasies. Links to your blog, if you have one, will help. I'll add it to the links in the sidebar. a)      The Matrix RPG lets players play the inside the Matrix world of Neo, Trinity and Morpheus. Or you can see how the other half lives outside in the ice desert of the Real World. The Real World is going through an Ice Age turning the Earth’s surface into a harsh and barren desert. b)      The Matrix RPG is being updated until it officially gets released August 16th at GenCon 2012. So until August 16th the rules on the website might change. If you have questions email the GM at trewaters@gmail.com. c)      There is a blog where you can follow my developer’s notes and progress at (http://www.3waters.org/dnn/matrixrpg/Blog.aspx)   Have a great week. I can't wait to hear back from you. Tre' -- I enjoy the massacre of advertisements! This sentence will slaughter ads without a messy blood bath.

Computer possessed by Yithians, stuck updating the blog via my phone

My computer has chosen to take a siesta, so ConstantCon is being updated by phone, at least the first drafts. Please pardon the poor presentation for the duration.
First session: Monday, July 23, 9 pm - 12 midnight EST The name of the campaign is "Vaults of Pahvelorn" and will be run using OD&D. Several generations past, the ambitious lord Arios set out into the wilderness to extend the reach of civilization. In consultation with his sorcerer Ismahir (for all wise lords have a wizard), he selected a hill called Pahvelorn for his stronghold and raised up a mighty fortress. He drove the giants away and slayed several dragons. The populace prospered. But then strange things began to happen around the fortress, and Ismahir was gone for months at a time. Unnatural creatures would emerge from the dark spaces beneath the castle. Other advisors begged Arios to be rid of the wizard, but he was loyal to his old companion. Then, one day, when Arios was out on the hunt, he heard a terrific roar and the earth shook. He immediately returned to his fortress to discover only a giant pit in the earth where but days before had proud Pahvelorn stood. Above, clods of dirt and worms rained down from the fortress as it rose into the cloudy sky. Ismahir was never seen again. In the pit below where the hill had once been, dark things writhed and hissed in unfamiliar daylight, even the pale light filtered by the day's heavy clouds. Or, so go the stories. All we know for certain is that most of the good people left soon after the castle ascended into the overworld. Bereft of family and distrusted by the villagers, Arios vanished into the wilderness with his most loyal men, seeking to redeem himself the way he first gained glory. Now, half ruined, the village Zorfath perches over the edge of the pit, the haunt of mercenaries and treasure hunters, a gateway into dark places opened by the castle's leaving. A shadow has been recently seen over the land, however. Crops wither where it passes. After a 101 year absence, the fortress is returning. System is OD&D. The 3 LBBs plus the thief from Supplement I: Greyhawk. Human only. Proposed venue is G+ hangouts, every week or so, and would use the excursion format (so consistent attendance would not be required). Having access to a copy of the rules is not required; character generation rules will be provided. Character generation guidelines: http://untimately.blogspot.com/2012/07/pahvelorn-summary.html The campaign pitch can also be found here: http://untimately.blogspot.com/2012/07/vaults-of-pahvelorn.html Let me know if you need anything else, I think I covered everything you requested in the "how to submit a game" link. Thanks! Best, Brendan

Thursday, June 21, 2012

Adventurers & Adversaries (GURPS DF)

GURPS DF] Adventurers & Adversaries Recruiting now for a GURPS Dungeon Fantasy game. Expect all kinds of adventures, not just straight dungeon crawls, in exotic locations. I expect to run this like a sandox campaign, so keep that playstyle in mind. Once the campaign's players (I expect a max of four) have been confirmed, I expect to have a session on one of Thursday, Wednesday, Monday or Sunday, with start time being between midday to 5 PM. My timezone is Australia/Perth, or UTC/GMT +8 hours, or WST. Use the timezone converter on the net, first! Tell me which day of the week and time would be best for you. If all goes well, I expect to start the campaign within one week from now at the least, two weeks at the very most. I'll using the Roll20 software for this game, so I'll send you a player's link when the game starts. My name is Michael Keenan (same as my Google+ name, of course), and the recruitment thread on the Roll20 forums is at http://community.roll20.net/discussion/571/players-wanted-for-gurps-dungeon-fantasy-game My avatar on the Roll20 forums is Nicholas Cage in The Wicker Man remake, you know what scene. My avatar on Google+ is a splash of paint in the colours of the Australian flag. My e-mail is: p (underscore) dragon500 (at) hotmail (dot) com Character creation guidelines: 250-point characters with -50 in disadvantages and up to 5 quirks. Don't have to stick to "class" templates 100%, but racial templates are as per DF 3 and work within the Cheat Sheet in DF 1. Also note that required advantages and disadvantages will be necessary. Cultural Familiaries available: Western Kingdoms (recommended), Eastern Nationalities, Chaos Wastes, Elven, Dwarven, Goblin-Kin, Coleopteran, Faerie, Reptilian, Infernal, Celestial. Languages available: Western Common (recommended), Eastern Common, Elvish, Dwarven, Orcish, Infernal, Celestial, Draconian, Coleopteran, Lizard Tongue. As per P108, advantages and disadvantages using real-time will instead use game-time. Coins won't a weight statistic to track, as that's too bean-county, but volume WILL count, to avoid abuse. Be sure to write up extensive notes and page references at the bottom of your sheet about your equipment, racial template, disadvantages, advantages and so on to be better aid your GM in making calls.

Monday, June 4, 2012

River Queen

My name is John Clement. I am also Dramaman at osrgaming.org and dragonsfoot.org. I am running a Labyrinth Lord game at 7:00 PM central time on Friday, June 8, 2012. That is 9:00 AM in Tokyo on Saturday, June 9, 2012. The game will be run using a google+ hangout. A riverboat carrying precious cargo belonging to Baron Bothwell has vanished. Agents of the baron and his rival, Duke Dunlop, are contending to recover a mysterious locked chest. Your party has learned of an abandoned island way-station that may hold clues to the River Queen's disappearance and lead to coveted prize, if you can reach it quickly. But dangerous is the Scarson River and the surrounding area. Even more troubling is that agents of the baron and/or duke may have infiltrated your party. Pregen characters ranging from 2nd to 4th levels will be provided for this one-shot adventure. There will be one character available for each type of class (Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling) offered in Labyrinth Lord. All characters will have one or more magical items and will be alloted on a first come basis. On google+ my name is JD Clement, and the email address is clementovich at gmail dot com. My avatar is a picture of a tinker gnome.

Tuesday, May 15, 2012

Next session of Griffin Mountain

Next session of Griffin Mountain 20th May  at 17.00 GMT  Balazar beckons with its dense forests, wide plains and motley collection of stone age monstrosities. Griffin Mountain is the classic Runequest sandbox, as played with the Legend ruleset. Dice yourself up a drug crazed shaman and come an join the fun, just watch out for the sabretooths, trolls, headhangers, dinosaurs, harpies, giant flies, mad elves and the idiots from the clan next door.  Intro here http://expanduniver.blogspot.co.uk/2012/04/welcome-to-balazar.html more here http://expanduniver.blogspot.co.uk/2012/03/20-questions-griffin-mountain.html  or look at '+Griffin Mountain' on G+ for the latest news.  GM: Barry Blatt - look me up on G+ I look remarkably like a Mekon - or email me on bazblatt@gmail.com.

Tuesday, May 1, 2012

Griffin Mountain

Next session of Griffin Mountain 6th May  at 17.00 GMT Balazar beckons with its dense forests, wide plains and motley collection of stone age monstrosities. The classic Runequest sandbox, as played with the Legend ruleset. Dice yourself up a drug crazed shaman and come an join the fun, just watch out for the sabretooths, trolls, headhangers, dinosaurs, harpies, giant flies, mad elves and the idiots from the clan next door. Intro here http://expanduniver.blogspot.co.uk/2012/04/welcome-to-balazar.html more here http://expanduniver.blogspot.co.uk/2012/03/20-questions-griffin-mountain.html  or look at '+Griffin Mountain' on G+ for the latest news. GM: Barry Blatt - look me up on G+ I look remarkably like a Mekon - or email me on bazblatt@gmail.com.

Thursday, April 12, 2012

The Core has moved to Tuesdays

The Core has moved to Tuesdays at 8:30 PM Central Time. That's -5 GMT. Or, uh, 10:30 AM in Tokyo on Wednesday.

Monday, April 9, 2012

Wrong Ritual, Wrong City

Wrong Ritual, Wrong City

Inexplicably, one day, some folks living in the big city of Metropia noticed that things had changed. Something had suffused the city with power, and not everyone could be counted on to behave responsibly with it...

"Wrong Ritual Wrong City" (formerly titled The Slow Leak) is +David Wood's campaign about a big modern urban environment suffering from a most unusual and antiquated ailment: working magic. It's running in GURPS, with 150-point characters; an unusual problem demands talented heroes. Or at least talented concerned citizens. Contact me on G+ to get into the hangout circle (or email me at territan at gmail period com). Sessions have typically begun on Tuesday afternoons at 6 PM Eastern Time (3 PM Pacific), but if enough people contact me requesting another time, I'm willing to negotiate.


--David

Wednesday, March 21, 2012

After The Bomb - Mutants In Avalon (Palladium TMNT&OS Based)

Who: All are welcome to join in!! What: After The Bomb - Mutants In Avalon (Palladium TMNT&OS Based) When: 10PM Eastern, Friday, March 23rd, 2012 Where: G+ Hangouts Why?: Because playing anthropomorphic versions of your human Flailsnails characters could be damn fun. Native Mutants In Avalon characters are welcome as well if you are not into the Flailsnails thing. If you have no clue what Flailsnails is all about, go check out this original post by Jeff R. over here --> http://jrients.blogspot.com/2011/08/flailsnails-conventions.html Contact Methods: https://plus.google.com/102178220145878236512/posts or murdockpeter AT the gmail thingy.

Sunday, March 11, 2012

Housekeeping, or A Friendly Reminder

I tend to publish whatever you send me, at least as far as game notices go. Although I wrote that I would be 'somewhat draconian' about the submission guidelines, the reality is I can't be bothered to be that strict. However, please make it easy for players to figure out when your game is happening. ConstantCon is happening all over the world, and the international dateline can create some confusion. You'll get more players if you include not just your local date and time but the date and time in at least one time zone on the other side of the international dateline.
Here are a couple of widgets/websites that might make it easier for you to include this information in your announcements:
Event Time Announcer.
Wolfram Alpha Time Zone Converter.
Some random time zone converter.



Saturday, March 10, 2012

Life and Death in Jakalla


Time: Friday 16th March 24.00GMT (or Saturday 0.00GMT, pays yer money and takes yer choice) = 19.00EST, 17.00PST etc.

Life and Death in Jakalla

New game (could be a campaign if people are keen) in the classic RPG setting of Tekumel. The streets are mean, the days are hot, the beasts are venomous and the shadow of the impaling stake ever present, but oh those Jakallan nights...

Tekumel newbies welcome, just make sure you let me know if you are new.

Rules: New and semi concocted Advanced EPT (Lamentations of the Flame Princess with shiny Tekumelani knobs on). A work in progress polished as we play.


GM: Barry Blatt (who looks remarkably like The Mekon, arch-nemesis of Dan Dare)

Contact me on bazblatt@gmail.com.

Wrestleworld


Wrestleworld
My name is Jason Kielbasa, seriously. When you’re done laughing at that read the rest.
When
Thursday 8EST-11:30EST 2am-5:30 CET
Description
A series of dungeons, and fun houses devised by various wrestling bookers. Monsters that look like professional wrestlers, faces, heels, and tweeners, fill these dungeons, and arenas.

Wrestleworld is a series of dungeons and fun houses connected by a central flea market. Each dungeon is an expression of the booker who runs it. Some are filled with gruesome weapons like c4 explosives, and barbed wire spider nets, others sports entertainment, and another the imagination of a small indy promoter in Mexico. Each area is filled with the wrestling tropes that surround each style. Old ladies yelling for the last piece of pizza, low treasure payouts and washed up has beens fill the indy dungeon. Sport entertainment areas emphasize glitz, and story lines over action and skill. If you've read this much I guess you know something about wrestling and get where I am going.
Player’s Guide is here if you’d like to roll up a PC. http://betweengoodandawful.blogspot.com/2012/03/wrestleworld-players-guide-version-1.html
Wrestleworld posts

Running OD&D, although all FLAILSNAILS are most welcome.
Levels 1-3, although FPCs up to level 6 should be fine.
Email me at jasonmkielbasa At geemale dot calm

Tuesday, March 6, 2012

Griffin Mountain!


A Constantcon announcement...

Time: Sunday 11th March 18.00 BST, (17.00 GMT, 12.00 EST, 11.00 CST etc)
Griffin Mountain

The edge of the wilds has been seen! The doughty warriors of Trilus have crossed the Dangerground, who is brave enough to with them on their next step towards Griffin Mountain? Room for more players in this revisiting of of a Chaosium classic. The game will run fortnightly from now on, next session on 25th March.

Rules: A somewhat tweaked version of RQ2, contact me and I'll send you the details.
GM: Barry Blatt (who looks remarkably like The Mekon, arch-nemesis of Dan Dare)
Contact me on bazblatt@gmail.com.

Wednesday, February 29, 2012

House of Stone


Title: Houses of Stone
When: Monday, 5th March @ 20:30 CST (02:30am GMT) and every Monday following
Where: G+ Hangout
Rules: Swords & Wizardry... mostly. FLAILSNAILS welcome!
# Of PCs Needed: As many as want to play with a limit of 6.

Houses of Stone refers to the ancient ruins of Great Zimbabwe--one of many inspirational locales in sub-Saharan Africa for this game's alternate-history world.
You find yourself in what we would consider Africa (sub-Saharan) in a medieval timeframe. Greece, Rome, Britain, and other European and Mid-Eastern civilizations have attempted to colonize the Dark Continent and left settlements scattered about, never managing to take over.
There is much darkness in this place--a mystical and magical presence and force that refuses to allow men to tame it. This land is wild--there are tombs, dungeons, ruins, and so much more that are filled with the spirits of ancestors, of animals, seeking to protect the heart of Africa from being cultivated by human hands.

See my blog for more details on character creation / FLAILSNAILS import procedure and notes about the world.

Griffin Mountain


Time: Sunday 4th March 17.00 GMT, (12.00 EST, 11.00 CST etc)
Griffin Mountain

The edge of the wilds has been seen! The doughty warriors of Trilus have crossed the Dangerground, who is brave enough to with them on their next step towards Griffin Mountain? Room for more players in this revisiting of of a Chaosium classic.

Rules: A somewhat tweaked version of RQ2, contact me and I'll send you the details.
GM: Barry Blatt (who looks remarkably like The Mekon, arch-nemesis of Dan Dare)
Contact me on bazblatt@gmail.com.

Monday, February 20, 2012

The Northern Shore


Title: The Northern Shore
Post: I'm Isaac Murphy, writer of the blog 'Reign of Jotuns'. I'm going to run a Play-by-Post game on Google+ (here's my page). My Email address is stayman.w.winesap@gmail.com. The ruleset is Rules Cyclopedia with these house rules.
The northernmost peninsula of the land, heavily forested, filled with marsh and bitter winters- a land of giants and wild beasts- unconquered, until the rise of the great nation of Thephysus.
Several of the Thephysian nobles, driven by rumors of wealth unimaginable, wonders unseen, and even a way to heaven at the northernmost tip, gathered their men and their money, sold their castles, and departed for the untamed land. Many of them survived, had castles built, carved roads through the wilderness, and wealth was indeed found- but in the end, the landscape was as untameable as the trolls it birthed, and the trolls' presence as constant as the forests. A mere ten years after the settling began, castle Porphos was sacked- no word was ever heard from the more distant nobles. Four years afterward, the empire collapsed. Some said their expeditions northward had angered god- others said financial ruin.
A century later, the land is known as Bonemark, a fitting name- but again, men attempt to settle it. A small town, built around a logging camp, has been founded just inside the Bonemark- and yet more brave fools come to try to find wealth, glory, and the northern coast...
This campaign heavily draws upon folklore- the vampires obsessively count grains of salt, and torment their victims by lurking on their roofs and throwing rocks; The trolls get smaller and covered in moss and lichens as they age, until they die and become gnarled old trees; The goblins hide in corners and chitter madly at you. The Magic-User and Cleric classes represent those with inborn talent, but the most powerful magic is usable by anybody with the stomach for it (Carcosa-style magic, but more focused on raising blizzards, obscuring trails, and other witchy activities than conjuring and binding demons). The Thief class is not limited to thieves, rather you can select any appropriately powerful skills to use those percentages for. So a character wanting to play a ranger would substitute 'Tracking' for 'Climb Walls' and 'Hunting' for 'Open Locks'.
Characters will start at level 1, or level 1/4 of highest level party member's.
I'm going to start play on the 1st of March.

The Vaults of Ur


Ruincrawl and get rich amid the post-apocalyptic remains of an ancient metropolis!
Rules: Reskinned B/X (with Basic Labyrinth Lord and some house rules) – No dwarfs, elves, and halflings. It’s humans, orcs, orc magi, and beastmen.
Setting Inspiration: Early Iron Age Sword & Sorcery Science Fantasy.
Game Time: Every other Saturday at 8PM Korean Standard Time (GMT +9, so Seoul: 8PM / New York: 6AM / London: 11AM) – First game Feb. 25
I’m Justin Howe on Google+. My avatar is Godzilla. If you’d like to play add me there, email me, or leave a comment here.
Email: howeDOTjw [at] gmailDOTcom

3:16 CARNAGE AMONGST THE STARS


3:16 CARNAGE AMONGST THE STARS

“I’ve lost feet, fingers, ribs, friends, enemies, Sergeants, Corporals, sanity and enough blood to fill a swimming pool back home twice over. So don’t tell me about losses, Lieutenant. Don’t.”
—Trooper Dog

“Corporal, I believe your squad is the one with ‘Trooper Dog’ in it. He insulted me this morning when I asked him to search for my lost pet pig. He is an insolent upstart and a psychopath if his medical records are to be believed. Put him on Point Duty and see if you can lose him in some hell hole somewhere.”
—Lieutenant Frinks

“Good job, Dog. This food is fuckin’ A. I love the taste of bacon in the morning.”
—Corporal Torres

In 3:16 Carnage Amongst the Stars you plays members of the elite 3:16th Expeditionary Force. 

This military force left Terra over 10,000 strong many years ago with an explicit mission: fight, and defeat, everything in the Universe that you can find. Alien civilizations, intelligences and life of any kind are to be wiped out to protect the people home on Terra. Threats are to be neutralized at their source. 

You are humanity's only hope for survival. Don't fuck up.

                                                                                                                       


WHO AM I: My name is Jez Gordon, I run a blog over at gibbletblizzard.blogspot.com. Same name on Google+, black n white pic is of a scruffy looking fella in sunnies. 

WHAT I'M RUNNING: 3:16 Carnage Amongst the Stars. You can get the rules here:


But the important stuff which you must download and print out (and read) before playing:
WHEN I'M RUNNING: I'll be running it every second Tuesday, with the first game on Tuesday 28th February at the following times:

NZ (UTC+13 at the mo) 8pm-11pm
LA (UTC-8) 12am-3am 
NY (UTC-5) 3am-6am
UK (UTC) 7am-10am
JPN (UTC+9) 4pm-7pm
SYD (UTC+10) 6pm-9pm

CHARACTER REQUIREMENTS: Not much really. It ain't a FLAILSNAILS game (you wouldn't want to put your precious in here), but anyone is welcome to join at any time; fresh meat for the grinder. New players create their characters at the start of the session; it takes less than 5 minutes to make a 3:16 character, and probably just a little longer to explain the core rules of the game.

WHAT YOU CAN EXPECT: A shitload of killing. This is a war story after all, and a lot of the dead will be on your side. It's a story game, and some creative player input is expected; keeps me on my toes which I like. Players have a limited amount of narrative control, but it's a precious resource and runs out all too quick. You will most likely die. But you'll die laughing.

Drawing Back the Veil


Title: Drawing Back the Veil
When: Tuesday, 21st February at 20:30 CST (02:30am GMT) (meeting either every other week or every week, depending upon player availability and interest after the first session)
Where: G+ Hangout
Rules: Savage Worlds
# Of PCs Needed: 4-6 total (already have 1 committed and 1 possible)

This is the beginning of a modern-world (one just like ours, only different) game using the Savage Worlds (read: easiest system ever) rule set.
The PCs will be just discovering that there's another world out there--magic, demons, creatures from other planes. Inquiring minds will be investigating, or running from, or fighting supernatural threats to the mortal realm.
The game will be set in a slightly fictional version of Glasgow, Scotland. PCs may form or join a sort of team or society or agency that investigates/fights/flees/researches supernatural, magical, occult etc happenings.

I run very player-driven games, following their interests more than my own designs. The first session will include some time to explain the Savage Worlds rules. Players committing to the game ahead of time will be provided with plenty of information to build characters from and I will be available on G+, GTalk, or email to help guide character creation.
Feel free to contact me with any questions about the game, setting, or rules.
(Sorry, neither Savage Worlds nor my game world lend themselves to the FLAILSNAILS convention.)

Thursday, February 16, 2012

Seeking beta testers for Google+ Hangout application

Hello fellow gamers! I know a lot of the games organized through ConstantCon are done through Google+ Hangouts and I would like to put a call out for beta testers for a Google+ Hangout application I am working on to enable virtual tabletop features in a Hangout.

Currently I have dice rolling, dice macros, battle map including square/hex grids, tokens, locking tiles, a basic combat tracker, character info sheets, and a fun little camera overlay feature. I have put together a video walk-through here:


If you are interested please hit me up at Google+ and I just need your Google+ email to add you to the project. Happy Gaming.

Wednesday, February 15, 2012

Beneath The Tower of Zordaz, FLAILSNAILS Edition!

Title: Beneath The Tower of Zordaz, FLAILSNAILS Edition!

Resident DM: Il Male™, author of The Yaqqothl Grimoire blog.
When: Sunday, February the 19th, 3.00-5.00 (EST) / 9.00-11 (UTC+1)
How: Google+ Hangout
Rules: Labyrinth Lord, FLAILSNAILS
Refs: Blog and Wiki

Last night (02/12) two brave adventurers and their three men at arms passed through the Gates of the Silver Key and entered The Tower of Zordaz. Only one of the hirelings managed to survive, and head back to the Village of Vrestfall with the party map to sell. The Black Barony now needs new heroes!

Thus, if you're interested in old-school, episodic mega-dungeon crawling, sign in! Just add me on Google+ (Nicolò Maioli, pictured is the cover of Joy Division's album Unknown Pleasures) and drop me a line at malsetto [at] gmail [dot] com, and I will send you an invitation to our Obsidian Portal Wiki so that you can make a new 1st level character. The game is also open to level 1 to 3 FLAILSNAILS characters - just follow conversion guidelineshere.

Please note that you'll be required to speak slowly and loudly during the game, and possibly to be patient toward me, for English is not my native language.

Monday, February 6, 2012

Rolemaster Classic


My name is Shawn Sanford, and I would like to post a Rolemaster Classic G+ game starting on February 8th, at 7pm cst/1:00am gmt.

Introducing, Roleamster Classic on Google +; every other Wednesday at 7pm CST/1:00am GMT.  That’s right bitches, Rolemaster.  Are you man/woman enough to handle it?  Do you have the mental capability to cross reference?  How about the ability to add and subtract three digit numbers?   Does the following crush crit sound cool to you?
            “Strike to foes shield arm.  Bone severs vein and an artery.  Foe dies after 12 rounds of inactivity.”

Or, how about this electricity crit?
            “Head strike.  Foe loses nose, he is temporarily blind for two weeks, and is stunned for 9 rounds.  -95 while blind.  If no helm, foe is knocked down.”

If you answered yes, no, or maybe to any of the above, then Rolemaster might be for you!  If you are feeling particularly brave and foolhardy, contact +Shawn Sanford at arcadayn44 at gee mail dot com.  On Google+, I’m the shaggy haired rapscallion with the thumb stuck to his chin.  Complete novices or grognards are equally welcome. The first hangout will be character creation and an introduction to the awesomeness that is Roleamaster.

Saturday, February 4, 2012

New! ConstantCon Expands into Play by Post

ConstantCon is expanding, now offering play by post games. So far there's only one, but I'm sure more will follow. ConstantCon doesn't depend upon any particular bit of software or format. Send me anything, and I'll post it. Google +, forums, email lists, zines, P.O. Boxes, GPS coordinates, conference calls, game stores, coffee shops, inn yards, the local piazza, the park, your school canteen, whatever.

Cittàrovina - The City of Ruins ("Into the Odd" PbP)

Background
Cittarovina, the City of Ruins draws artists, intellectuals, and fortune-seekers like gulls to trash. The relatively recent return of the Pontifex to the ancient seat of the Church of the Unconquered Sun has further spurred the opportunistic to flock to this most vibrant of cities.

The various noble families are involved in political and personal intrigues (although the lines get blurred), and their various underlings are often the game pieces. More and more, these powerful men and women are becoming interested in the treasures that can be unearthed from the ruins of the ancient pagan empire. Previously, such artifacts were regarded as wonderful art to be displayed or studied for its aesthetic value, but in recent years, this study has turned to the unexpected (and inexplicable) power that can be unleashed from these items, or "Arcana" as some scholars have dubbed them.

So, now, the race is on to uncover the lost treasures of the gods...
Rules

Into the Odd - beginning characters
If you begin the game with an Arcanum, I will tell you what it is.
Italianate naming conventions.
FLAILSNAILS, so once an adventure is concluded, PCs can travel to other games, and PCs from other rules can enter Cittarovina. To begin with, all characters are natives.

Game times

As the game is a Play-by-Post, you can post to the game thread as and when. I'd ask that you try to check at least once a day, and try to post at least every other day.

Me 

I'm the Chris Wellings holding a baby. Contact me on christopher dot wellings at gmail dot com 

New type of content: Mimel's Journal

Click this link and check out the journal of a character in the Dungeon of Eternal Doom. DOOM!

Dolm is the color of my true love's hair.

EDITORIAL ASIDE: Trigger Warning: This contains Carcosa material, rated 5 phosphorescent skulls.

On a planet 153 light years away from Earth, orbiting a star in the Hyades Cluster, you have been born into one of the thirteen races of men who were bred specifically to serve as components for the bizarre and horrific sorceries of the now-extinct snake people - not that you know any of that. However, even with those reptilian bastards gone, humans are still not the top of the evolutionary heap, and in fact are being held mostly in a state of primitive and ignorant "civilization" by the omni-present threats from Grey aliens, the Great Old Ones and their spawn, the mutated flora and fauna one finds around the planet, and the remnants of Primordial Ones' fallen civilization. Life is therefore dangerous, brutal, and short for the humans of Carcosa, and character death should be understood at the beginning to be a likelihood, especially for adventurous 1st level characters.

For those of that who don't know, Carcosa is an unquestionably mature setting, with subject matter that some find highly objectionable. And while I don't intend to linger on or embellish over-much the grotesque and inhumane rituals of sorcerers, they will appear at some point, along with their sometimes requisite components of torture, murder, and/or rape. If you think that's something which will ruin your fun then this is not the game for you.

As Jim Stutz summerizes: "What we end up with are dinosaur-riding sorcerous cavemen exploring ancient ruins and pursuing the Greys for their nifty rocket launchers while being pursued in turn by Nyarlathotep and some undead mummies.
Why? Fuck you, that's why."
Mechanically I will be using the Lamentations of the Flame Princess rules and classes, including the Fighter, Specialist, and the Berserker (a variation on the Dwarf), as well as an alternate Sorcerer class than the one presented in the Carcosa supplement (a variation of the LotFP Elf). In most every other way the LotFP rules will be followed, save that for experience I will be using Keys, as found here, with the experience charts being adjusted to reflect the smaller xp rewards. Each character will get to choose 2 Keys.

The game will be on Thursday the 9th of February at 7:30-9:30pm MST for the folks in North America, or is 2:30-4:30am GMT. I'm adam kunzang nyima on G+, with a picture of me doing a handstand on a beach, and my email is (here dot now dot relax at gmail dot com). I'm looking to make this an every-other-week game with up to four players per session. And while I may allow FLAILSNAILS characters in the future, at the moment I want to keep everything relatively close to the source material.

Thursday, February 2, 2012

A Great Old Apocalypse: An Apocalypse World/Cthulhu Game.

Hey, my name is Chris Mitchell and I'm looking to run an ongoing Apocalypse World game on Sundays starting on February the 12th at 100PM Eastern Standard Time. The game will run weekly for 13 episode "seasons". Players may drop or add in between seasons, but I ask that if you start a season, you finish out the season. I do, however, understand that life is what it is. :)

The setting is one I'll be loosely creating with Graham Wamlsey's The Apocalypse Machine sourcebook for Pelgrane Press's Trail of Cthulhu. The ongoing, week to week rulesset will be Vincent Baker's Apocalypse World, meaning that the game will focus on drama and intimate human stories in a horrific world. As the game is highly collaborative and player-driven, much of this, meaning both the drive of the game and the setting, is up to the players and their characters.

Character creation is really quick and we'll do it as a group. You don't need anything but 2d6, the printed sheets I'll email you, and a pencil. Oh, and a Google Hangout compatible computer with all of the accoutrements that would suggest. More information about Apocalypse World itself can be found at http://apocalypse-world.com/. Information about The Apocalypse Machine can be found at http://www.pelgranepress.com/?p=6269.

My email, if you're interested or have any questions, is theparableengine at the gmail. 

On G+, my name is Chris Mitchell and I'm the clean-shaven gentleman in the polo shirt with the shaved head and the angular facial features. The link is here: https://plus.google.com/u/0/106634361835402140179/posts

Wednesday, February 1, 2012

Agrivaina

You might know me, Ian Burns, from the Magician Manse blog. On Google+, I’m the Ian Burns with long hair and a goatee that +Matthew Miller thinks looks like Jesus. You can get ahold of me through G+ or by emailing me through gmail at “tombowings”.

Agrivaina is an island out of sync with space and time, where a shining knight may cross lances with Norse Vikings atop a ruined Roman bathhouse overlooking an ancient Babylonian Ziggurat filled with treasure fresh for the taking. A land where magic still seep from the pours of the Earth, influenced heavily by Jack Vance’s Dying Earth, Homer’s Odyssey, and the tales of One Thousand and One Nights.

My Refereeing style favors player driven action leaning on the wacky, improvisational side.  I don’t stray from player death, but favor clever solutions over combat.

I’ll be running the game every other Friday starting February 4th at 10PM Eastern standard time using the OD&D ruleset with a few simple house rules. FLAILSNAILS characters of any level are welcome or feel free to create a new character. Character creation and conversion information can be found in the house rule document above.

If you're interested in playing, let me know and send me your G+ contact information so I can add you to the invite list.

Note: Within Agrivaina you will find no standard D&D monsters, magic-user spells, or magic items, but a new host of each. More traditional may, of course, may be introduced into the setting by FLAILSNAILS characters, but do not at this point in time exist in Agrivaina.

Griffin Mountain

Time: Sunday 5th February 17.00 GMT, (12.00 EST, 11.00 CST etc)

Foul beasts of Chaos beware! Our intrepid heroes continue their search for the ford across the Seronde River, but what further horrible monsters will they meet in the aptly named Dangerground? More Headhangers? They should be so lucky...

Rules: A somewhat tweaked version of RQ2, contact me and I'll send you the details.
GM: Barry Blatt (who looks remarkably like The Mekon, arch-nemesis of Dan Dare)
Contact me on bazblatt at gmail.com.











Friday, January 27, 2012

Derailed: A Psi*Run Game

Hey, my name is Chris Mitchell and I'm looking to run a Psi*Run game on Sunday the 29th of January at 100PM EST. Psi*Run is a modern game about amnesiacs with superpowers on the run from shadowy forces. It's a short game, but may need a second session, which I'd like the run the following Sunday at the same time. Character creation is really quick and we'll do it as a group. You don't need anything but six d6, the printed sheets I'll email you, and a pencil. More information about Psi*Run itself can be found at nightskygames.com. My email, if you're interested or have any questions, is theparableengine at the gmail. 

On G+, my name is Chris Mitchell and I'm the clean-shaven, attractive gentleman with the shaved head and the angular facial features.

Monday, January 23, 2012

Monday Update

ConstantCon is busy, with the following games either happening this week or recruting for a session coming up soon: Jeff Rients' Caves of Myrddin game, Zzarchov's neoclassical geek revival, Migellito's Castle Nicodemus game, Sydell, The Core, The Legacy of Bieth, an exciting trip to Carcosa (trigger warning), Zharillia, and the upcoming expedition to to explore Beneath the Tower of Zordaz.

As a side note, I'm going to place a little warning/trigger tag on Carcosa games. I find Carcosa interesting, but recognize that many people would appreciate a trigger warning so that they can make a more informed choice about whether or not that they want to deal with that sort of subject matter. If you have a problem with this policy, I'd be happy to discuss the matter through email. If this blog had an aligment, it would Neutral.

Legacy of the Bieth

Hi ConstantCon gang! I'm Humza "Allandaros" Kazmi, and am going to be
running a session of my campaign "Legacy of the Bieth" this upcoming
Thursday (26th Jan) at 9:30 EST/ 1:30 AM GMT. The setting aims for one
part standard D&D tropes, one part spaghetti western, and one part
post-apocalypse rebuilding. "When life meant little, death sometimes
had its price. That was when the bounty killers appeared." Feel free
to contact me at allandaros at gmail dot com. Add me on G+ as +Humza
Kazmi ; I'm the one in the black leather jacket. Cap of 5 players.

This will be using my "unholy fusion of LotFP and AD&D." FLAILSNAILS
conventions are honored; also feel free to bring in a new character
from level 1-4 if you're new to this whole ConstantCon business.

For more information on the setting, check out my (rarely updated)
blog: http://lotbieth.blogspot.com/

Oh, I've got the ulfire blues... oh, the ulfire blues

Editorial Note: Carcosa Warning: Rated Jale

On a planet 153 light years away from Earth, orbiting a star in the Hyades Cluster, you have been born into one of the thirteen races of men who were bred specifically to serve as components for the bizarre and horrific sorceries of the now-extinct snake people - not that you know any of that. However, even with those reptilian bastards gone, humans are still not the top of the evolutionary heap, and in fact are being held mostly in a state of primitive and ignorant "civilization" by the omni-present threats from Grey aliens, the Great Old Ones and their spawn, the mutated flora and fauna one finds there, and the remnants of Primordial Ones' fallen civilization. Life is therefore dangerous, brutal, and short for the humans of the planet, and character death should be understood at the beginning to be a likelihood, especially for adventurous 1st level characters.

For those of that who don't know, Carcosa is an unquestionably mature setting, with subject matter that some find highly objectionable. And while I don't intend to linger on or embellish over-much the grotesque and inhumane rituals of sorcerers, they will appear at some point, along with their sometimes requisite components of torture, murder, and/or rape. If you think that's something which will ruin your fun then this is not the game for you.

Mechanically I will be using the Lamentations of the Flame Princess rules and classes, including the Fighter, Specialist, and the Berserker (a variation on the Dwarf), as well as an alternate Sorcerer class than the one presented in the Carcosa supplement (basically a tweaked version of the LotFP Elf). In most every other way the LotFP rules will be followed, save that for experience I will be using Keys, as found here, with the experience charts being adjusted to reflect the smaller xp rewards. Each character will get to choose 2 Keys.

The game will be on Thursday the 27th of January at 5-7pm MST for the folks in North America, which is about 8-11am of the 28th for those of you in Singapore. I'm adam kunzang nyima on G+, with a picture of me doing a handstand on a beach, and my email is (here dot now dot relax at gmail dot com). I'm looking to make this an every-other-week game with up to four players per session. And while I may allow FLAILSNAILS characters in the future, at the moment I want to keep everything relatively close to the source material.

Sunday, January 22, 2012

Zharillia

*Title:* Zharillia
*System:* Labyrinth Lord
*Time:* Every other Thursday 2100 EST - 2300 EST (Next is 26 Jan 2012)
*Google+ Page:* http://goo.gl/WTQQm (DM)  http://goo.gl/qc7fK (Campaign Site)
*Dungeon Master:* Roger Burgess (roger dot burgess dawt iii at geemale dut com)


Will you be the first to find the lost Dwarven citadel of *Thrumi Zud*?
What machinations does the *Chained Ghoul* plan?
Why does *Krutus Schneps*, known as the Jolly Fat man in Red and
White, want servants of the Trickster Gods?
Why is it lucky to rub the foreheads of Dwarves and *why don't they drink ale*?

Zharillia, that place where if you fall off the edge of the world,
you'll probably starve to death before you hit something.  Ancient
beyond belief, with continent sized shards of a broken, shattered
world floating about in the Ether, Zharillia's strangeness only begins
with the surface details.  Life is cheap on a 5000 mile wide floating
rock and it's hard to tell what's more dangerous: the people or the
monsters.  Only the lucky will survive.

I can be contacted at +Roger Burgess (my avatar is a shocked-looking
Pip-boy).  Bring 1st level FLAILSNAILS compatible characters of the
following classes: Fighter, Dwarf, Magic-User.  Other classes and
races will be unlocked through play.  If you want to be a priest,
worship a god and tithe 20%. No clerics, only five-year olds get their
boo-boos kissed.

Beneath The Tower of Zordaz

Hi, my name is Nicolò Maioli (aka Il Male™, author of The Yaqqothl Grimoire blog [http://theyaqqothlgrimoire.blogspot.com/]). Last summer I started working on a Megadungeon named The Tower of Zordaz, and I started a new blog [http://towerofzordaz.blogspot.com/] to host the project. Now I feel ready for a play-test of my work. I'll run the game on Sunday, February the 5th from 9.00 pm till 11.00 pm (UTC+1), that is 3.00 pm till 5.00 pm (EST.) The game is open to three players, not FLAILSNAILS (you'll need to bring a brand new 1st level character, native of The Black Barony), using by the book Moldvay's Basic/Labyrinth Lord (although 1st level Clerics will have no spells.)

Please note that you'll be required to speak slowly and loudly during the game, and possibly to be patient toward me, for English is not my native language. Also, I will decide whether or not turning this into a regular campaign depending on how this session goes, so consider it a one-shot. My name on Google+ is Nicolò Maioli (my avatar is the cover of Joy Division's Unknown Pleasures album), and my e-mail is malsetto[at]gmail[dot]com.

Thursday, January 19, 2012

Sydell

Hey all, I'm running a game on ConstantCon. This is the page for the LotFP rule version.

My blog is http://rpgrantsandraves.blogspot.com/

The game is to be run at 2 p.m. PST/ 11 p.m. in France starting the 24th of Jan and every week after.

The system is LotFP (which can be found on his website here.)

Going to be using Google Plus: you can find me at dragolite 1 at gmail dot com or Googgle Plus under the name Lon Varnadore (my avatar is my girlfriend and myself with sunglasses looking into the camera.)

players: 4-6 1st lvl. characters only please. FLAILSNAIL welcome.

This is a campaign that will be ongoing, I am looking for a group of players that will be able to get on week after week. I do not mind changing the time to every other week if necessary.

Sydell is a place of dangers and wonders. A land where most gods have passed on, and only a few grant power to their faithful. Where the riches are all around, if you know where to look. Where spell and sword might be enough to protect you.

This is a campaign that will be one of a number of plot lines. Choose your path. The only thing you know is that you have taken a caravan to a town called Mytheran. Here, you can get a job working for the Church of Theran, the Church of Sylenia or find some work in the local tavern of the Broken Spoke or the Three Coins Inn.

I'm not one for rules lawyers. THERE IS NO RAILROAD. If your party wants to go off an do something else, don't worry there is something else to do. But, be wary of leaving things half finished. Also, new to this online GMing thing, just a warning.